$ whoami

POCASTER'S BLOG

- Notes, playable things, and experiments from POCASTER.

A personal site for writing, games, and side projects that are still alive enough to matter.

$ open blog/ Blog Essays, notes, and writing from current work. $ open games/ Games Playable experiments, prototypes, and web-first game work. $ open projects/ Projects Tools, technical experiments, and everything that is not a game.
$ ls featured-writing/

- latest dispatches -

2026-03-10 叙事内容管线:灰度、校验与回滚(我把「能发版」当成系统能力) [Game Dev] 2026-02-12 开源协议与副业项目:我如何选择许可证 [Programming, Philosophy] 2026-01-22 Roguelite 的随机:表驱动、可学习性与「公平翻车」 [Game Dev] 2025-12-15 RAG 工程化:知识库版本、检索缓存与引用可追溯 [AI] 2025-11-15 Agent Evals:把离线指标变成上线监控(带落地流程) [AI, Agent] 2025-10-15 跨团队 AI 智能体产品需求模板(含验收清单) [AI, Agent, PRD]
$ ls featured-work/

- entry points -

Web / planning

No public game page yet

This slot is reserved for the first public web game or prototype that gets its own page on the site.

personal site / active

farawayfrom.icu

The main site itself: blog, project hub, and deployment base for future game pages.

Context / direction

About the Studio

A short read on what I make, what I keep learning in public, and why this site exists in the first place.

$ cat about.txt

About

I write to think, build to test ideas, and keep a public trail of the experiments worth revisiting.

Read the full about page
$ cat contact.txt

Contact

If you want to talk about games, tools, writing, or a project that overlaps with any of those, say hello.

Go to contact
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Open a line to read a post, browse tags, or jump into the site sections above.